![]() The last 2 bosses were close by so I just stealthed to them. Killed everything along the way through the 5th boss, when I realized it was taking way too long. The rest is pretty linear, happy hunting =)Ĭomment by 282353For some reason I decided I didn't want to group this, so I waited to run it solo. ![]() ![]() Please note that the door does continue to the end of the instance. The door will lead to two bosses who do drop Superior loot, while the ramp just leads to bosses after the ones you could have killed via the door. Now, when the Courtyard is cleared you will see a door, and a ramp. (Or Ashcrombe for alliance I believe)Īfter he opens the door, clear the Courtyard up to the Saddles and face the Felsteeds for either a bag, or a lantern offhand for spell casters. After he is slayed, you must talk to a Death Stalker in the far right cell who will lead you to the next part. To the right there is a door which will begin your journey, and eventually you will find the Worgen Rethilgore. Though most of it is pretty linear, I've had plenty of groups get lost, as you enter the instance you will see Arugal slaying a Death Stalker which is required for a quest. Lupine delusions which are spawned by lupine horrors seem to have the same mechanic, slow to die to magic, die instantly to melee.Ĭomment by 112576Shadowfang Keep, probably being one of Blizzard's greatest pieces of work is not only great for anyone in the level 18-22 range, but it also has lots of drops for all classes. Players may get a curse that causes them to spawn a very weak higborne ghost randomly for 2 mins, while these appear to be resistant to magic, they die instantly on melee damage. Last boss can be soloed by classes with dots, as he is very vulnerable to LoS abuse.Įasy instance to solo, dual boxed it level 26 with 2 warlocks, most pulls can be made as 1/2 mobs, with very few 3/4 mob pulls at the end of the instance. Some trash is also periodically immune to magic (moonwalker werewolves) or totally immune to shadow (darksoul werewolves), or have a silencing aura (wailing guardsman)and may prove interesting for caster only groups. It's safest to wait in the boss rooms for the patrol to turn up, rather than get them as unwelcome surprise when you are all ready engaged in a fight. Players in high school bands, churches and marching bands are regulars at the shop, as are local musicians like Andy Hambleton, who stopped in last week to pick up some Vic Firth sticks and a drum head ahead of a gig that weekend at The Phoenix.Comment by ameeliaThe death of Silverlaine and Springavale will trigger the spawning of patrols behind the party that will intercept them 1-2 mins after the boss died, be aware of this if discussing loot or progressing onwards. It was, and still is, one of the only places in Kansas City to purchase a surdo (a Brazilian bass drum), a cajón (a Peruvian box that percussionists sit atop) or a djembe (a goblet-shaped African drum covered in animal skin).īut drum sets, cymbals and high-end snares still make up the bulk of Explorers’ sales. “I’ll bet you I’ve heard that beat coming from the back studios 10,000 times.”)Įxplorers was also ahead of the curve on carrying world music instruments, which gained popularity in the late ’80s and early ’90s. ![]() (“The kids taking lessons, they usually start with AC/DC’s ‘Back in Black,’” Lorene said. It is a specialty music store catering to percussionists - no guitars or keyboards here - that also offers drum repairs, drum rentals and studios in the back for drum lessons. Independent retailers of musical instruments were more common in Kansas City in Explorers’ early days, but the shop has always been unique on the local landscape.
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